Design System Problems

Mobile Accessibility

January 15, 2026 • 5 min read

Mobile Accessibility

Mobile accessibility addresses the unique requirements for accessible design on touch devices, including screen reader support, touch target sizing, gesture alternatives, and orientation flexibility. Mobile users include people with disabilities who need accessible interfaces on phones and tablets.

What Is Mobile Accessibility

Mobile accessibility encompasses design and development practices that make mobile interfaces usable by people with disabilities. Mobile screen readers (VoiceOver on iOS, TalkBack on Android), switch controls, voice control, and magnification are common mobile assistive technologies.

Mobile introduces unique considerations beyond desktop accessibility:

WCAG applies equally to mobile content. Additional mobile-specific considerations appear in WCAG 2.1 and 2.2 success criteria addressing touch targets, orientation, and motion.

How Mobile Accessibility Works

Touch targets need adequate size for accurate activation. WCAG 2.5.8 requires 24x24 pixel minimum (AA) with 44x44 recommended (AAA). Mobile design systems often specify 44-48 pixel minimums.

Screen reader gestures on mobile differ from desktop keyboard commands. VoiceOver uses swipes to navigate, double-tap to activate. Content must work with these navigation patterns: proper heading structure, meaningful link text, and correct reading order.

Orientation flexibility allows portrait and landscape use. WCAG 2.1.3 (Orientation) prohibits restricting content to a single orientation unless essential. Users who mount devices or have motor impairments may need specific orientations.

Gesture alternatives provide accessible options for complex gestures. Pinch-to-zoom, multi-finger swipes, and drag gestures need single-point alternatives. WCAG 2.5.1 (Pointer Gestures) requires path-based gestures have single-pointer alternatives.

Text sizing must support user scaling. iOS and Android allow system-wide text size adjustments. Content should remain usable when users increase text size significantly.

Key Considerations

Common Questions

How do mobile screen readers differ from desktop?

Mobile screen readers use touch gestures instead of keyboard commands. VoiceOver uses swipe left/right to move between elements, swipe up/down for rotor navigation, and double-tap to activate. TalkBack uses similar gestures.

The underlying accessibility APIs and content requirements are similar, but the interaction model differs significantly. Testing with actual mobile screen readers reveals issues desktop testing misses.

Should mobile interfaces differ from desktop for accessibility?

Mobile interfaces may need different patterns due to touch interaction and screen size, but accessibility requirements remain consistent. Touch targets may need to be larger than equivalent desktop buttons. Navigation patterns may simplify.

Responsive design that maintains accessibility while adapting to mobile constraints provides the best approach. Avoid creating separate “mobile” sites that may have different (and often worse) accessibility.

How does zoom affect mobile accessibility?

Mobile zoom happens through pinch gestures and browser/system zoom settings. Content should not disable pinch zoom unless essential. Users with low vision rely on zoom to read content.

WCAG 1.4.4 (Resize Text) requires text resize up to 200% without loss of functionality. This applies to mobile as well as desktop.

Summary

Mobile accessibility addresses touch targets, screen reader gestures, orientation flexibility, gesture alternatives, and zoom support. Testing with mobile assistive technologies reveals platform-specific issues. Design systems should specify mobile-appropriate target sizes and interaction patterns.

Buoy scans your codebase for design system inconsistencies before they ship

Detect Design Drift Free
← Back to Accessibility Compliance